I would love to have some incentives to play a level again like a ranking or trophy based on time/bananas collected. It's not a bad game, but I just feel there's something missing. I started the story mode and stopped at the end of the fourth world.
Well, I don't have the first super monkey ball, but I do have the second one on gamecube and I decided to play it tonight. Attachments PS2 Spitfish Tilt Sensor.jpg (191.98 KiB) Viewed 3535 times The SplitFish Tiltsensor LEDs lightup to give a visual cue as you tip the controller.
PS2 SplitFish Nunchuck Mouse: viewtopic.php?p=339754#p339754 A combo of both helps in some levels, the stick alone is better in tight turn levels. If I have to stop or turn sharp, I bump the stick for the quick change of direction. I tilt the controller to 'drive' around the course, tipping as I veer around objects or edges. Sometimes the Analog stick is too tight though, a corner can be taken too fast with the stick. I found that tipping the controller adds a realistic feel in tilting the landscape, but the stick is best for a tighter control. The Tilt Sensor can work by itself or in tandem with the PS2 Analog stick. It snaps right on a standard PSX controller. I played PS2 Super Monkeyball Deluxe last night with a Spitfish Tilt Sensor. TEKTORO wrote:I tried to play but for some reason, I get disorient while playing.